Day one of E3 2013 concluded with a decisive press conference from Sony that, beyond announcing over 140 PS4 games
and showcasing dozens, struck several crippling blows to Microsoft, who
held their own conference just hours before. Sony ruthlessly dismantled
Microsoft’s position regarding the most divisive elements of next-gen
systems—DRM enforcement, used-game restrictions, and a connection
requirement—by responding with a policy of their own. It suffices to say
that the PlayStation 4 won’t be having any of it. Jack Tretton himself
stood on stage and lined up shots at Microsoft and drove the final stake
into their coffin with the PS4’s $399 price tag.
Sony’s conference will go down in E3 history as one of the most successful PR stunts in gaming, but there’s another side to their aggressive approach. Impressively, Sony made use of the momentum and consumer gratification that they had built by thundering away at Microsoft’s policies in order to slip some less flattering news into their disclosure. Specifically, Tretton directly stated that a PlayStation Plus subscription will allow players to “fully immerse themselves in the incredible PS4 games with online multiplayer.” At first glance, this sounds like nothing more than a promotional slogan for PS+. However, details have since surfaced that place a far more literal (and accurate) translation to Tretton’s sugar-coated prose: You have to be a PS+ subscriber in order to play online.
The vast majority of the conference’s viewers—many of whom were directly in front of the stage—completely missed or dismissed this abrupt announcement of a radical multiplayer network change. That’s a bit strange, isn’t it? After all, this is a big deal; Sony has completely turned around on their heretofore unshakable policy of free online functionality for the next generation of gaming. How could something like that possibly fall under the radar?
Because we are sheep, and Sony herded us brilliantly.
Sony’s conference will go down in E3 history as one of the most successful PR stunts in gaming, but there’s another side to their aggressive approach. Impressively, Sony made use of the momentum and consumer gratification that they had built by thundering away at Microsoft’s policies in order to slip some less flattering news into their disclosure. Specifically, Tretton directly stated that a PlayStation Plus subscription will allow players to “fully immerse themselves in the incredible PS4 games with online multiplayer.” At first glance, this sounds like nothing more than a promotional slogan for PS+. However, details have since surfaced that place a far more literal (and accurate) translation to Tretton’s sugar-coated prose: You have to be a PS+ subscriber in order to play online.
The vast majority of the conference’s viewers—many of whom were directly in front of the stage—completely missed or dismissed this abrupt announcement of a radical multiplayer network change. That’s a bit strange, isn’t it? After all, this is a big deal; Sony has completely turned around on their heretofore unshakable policy of free online functionality for the next generation of gaming. How could something like that possibly fall under the radar?
Because we are sheep, and Sony herded us brilliantly.
No comments:
Post a Comment